WHEELCHAIRS
Every level of SUMMIT One Vanderbilt is fully wheelchair accessible across all four levels. While guests are encouraged to bring their own wheelchair, a limited number of wheelchairs are available on a first-come, first-served basis.
We are thrilled to welcome you to SUMMIT One Vanderbilt, where we are committed to providing a best-in-class experience for all guests, and have various accommodations in place for guests with disabilities.
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SUMMIT One Vanderbilt is committed to providing best-in-class accommodations and facilitating accessibility for all guests with disabilities.
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Take a virtual walk with us through various spaces inside SUMMIT – captions provide an overview of each space to make your visit easier to plan and navigate.
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Given the multisensory nature of the experience, our detailed maps provide a blueprint of how to anticipate and prepare for various sensory elements.
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Intrigued by the differences between a high-sensory VS low-sensory experience at SUMMIT? Let Kam and Mariah be your guides on this wonderous journey!
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If seeing is believing, Ina’s artistic renderings will show you everything you need to make the best of three of SUMMIT’s most beloved experiences.
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SUMMIT One Vanderbilt is dedicated to facilitating accessibility on all fronts – read more about our commitment to digital accessibility here.
1 ACCESSIBILITY OVERVIEW
LEVEL B1 - ENTRANCE
Floor Overview
Unexpected Sensory Elements
More Intense Sensory Routes
Less Intense Sensory Route
Crowding
Vision
Sound
Touch
Smells
LEVEL OB1 - 91st FLOOR
Floor Overview
Unexpected Sensory Elements
More Intense Sensory Routes
Less Intense Sensory Route
Crowding
Vision
Sound
Touch
Smells
LEVEL OB2 - 92nd FLOOR
Floor Overview
Unexpected Sensory Elements
More Intense Sensory Route
Less Intense Sensory Route
Crowding
Vision
Sound
Touch
Smells
LEVEL OB3 - 93rd FLOOR
Floor Overview
Unexpected Sensory Elements
More Intense Sensory Route
Less Intense Sensory Routes
Crowding
Vision
Sound
Smells
Touch
Every level of SUMMIT One Vanderbilt is fully wheelchair accessible across all four levels. While guests are encouraged to bring their own wheelchair, a limited number of wheelchairs are available on a first-come, first-served basis.
Strollers and carriages are welcome at SUMMIT One Vanderbilt. However, they must be foldable or collapsible for entry into elevators.
Given the multisensory nature of the experience, we have audiovisual components on all floors that can be stimulating for some guests. Ear plugs and sunglasses are available upon request.
For guests who are visually impaired and wish to request a Sighted Guide, or have a hearing impediment and wish to request an American Sign Language (ASL) interpreter for their visit, please submit a request via the Contact Us web-form at least 3 weeks prior to your date of visit for this accommodation request to be processed. Please select “Accessibility” as the reason for inquiry in the web-form.
Please note that while we will make every effort to accommodate your request, we are unable to guarantee these services at all times.
While we welcome service animals and service animals-in-training, pets and emotional support animals are not permitted on the premises for the safety and well-being of all guests. We advise caution when taking service animals on mirrored or glass floors as some animals react adversely to such spaces. Please ask for a Guest Experience team-member at the welcome desk if you require assistance in finding an alternative route.
Should you have any questions, concerns, or ideas, please contact us.
SUMMIT One Vanderbilt’s entrance is located on the Basement level (B1) of the One Vanderbilt building and is accessed from the Concourse level of Grand Central Station.
Guests who arrive with tickets that have been pre-purchased online can usually move quickly through this space and to SUMMIT’s stanchioned entrance. Here, our Ambassadors give guests wristbands that are scanned at various touchpoints to collect photos taken throughout SUMMIT.
At the SUMMIT entrance doors, there will be a security dog and handler by the ticket check-point at the entrance. The dog will not interact with or touch guests.
As ticketed guests enter SUMMIT, they join a stanchioned queue for security check at our Evolv machines. For guests looking to purchase tickets, we have kiosks along the walls and a Box Office desk staffed by our Ambassadors. A large screen is located to the left of the desk that displays hours of operation, ticketing information, and weather.
Immediately following ticket purchases, guests move through a touch-free security check via our Evolv machines or security wands. Guests walking through the scanners do not have to take off coats, bags, or jewelry.
If the security scan picks up an object that requires further examination, the system will “beep,” and the guest will be asked to go through an additional security check.
After exiting the security check, guests enter a theater to the left, housed behind a closed door. This dark, convex, curved miniature theater can hold 30 people at a time, and has a bright, 180-degree video screen and corresponding, immersive audio.
The audio contains loud bass. The scenes played on the video screen showcase the SUMMIT experience. The theater’s exit is located to the right. If any guests are concerned about interactions with bright, flickering lights and loud sounds, please inform the Ambassador stationed in front of the theater entrance so you can skip this element of the experience. We also provide ear plugs upon request for this experience.
The Memory Wall is an optional stop to take a group photo to commemorate the visit. If guests choose to take a photo at the Memory Wall, they are lined up at one of three stations.
Ambassadors will take their photo using cameras that are fixed into the ceiling.
Across from the Memory Wall, guests will go through ticket scan turnstiles. These turnstiles are activated through a mobile or physical ticket scan and are wheelchair accessible.
Once guests pass the turnstiles, they are given shoe-covers which are mandatory to wear in all mirrored spaces of the experience. On sunny days, we also offer sunglasses for guests to borrow. Once guests wear shoe-covers, they enter a queue leading them to the 3D face-scan process.
Guests have the option to have their faces scanned, rendered into a cloud-like image that is attached to their wristband, and displayed upon wristband scan in the Air: Unity exhibit on the 92nd floor. Directions for the scan are given on the display screens attached to each of the 10 scanners.
Guests step up to the scanner one by one, and are positioned between the arms of the camera. The lights of the camera are bright and emit a high-pitched sound as they scan each guest’s face. If guests wish to bypass the scan, please let our ambassador know and make a right to enter the tunnel leading up to our elevators.
Entrance to the elevator bank is located in a dark tunnel via a small, dimly lit oval-shaped room with a central column. The walls, ceiling, and column are all covered in mirrors. The mirrors reflect themselves and everyone within the space.
Guests can choose to walk around the central pillar from either side to enter the stanchioned tunnel where two lines form to enter the elevators going up to the observation deck. Please bear in mind that this space includes a pulsating light and sound show.
With ambient wind sounds playing throughout, the tunnel is a dimly lit passageway to line up for the elevators. This hallway resembles a launchpad.
Slow, pulsating lights with corresponding soundscape lead guests down this darkened hallway to the brightly lit elevators.
There are three, bright, fully mirrored elevators that carry guests to the upper floors of SUMMIT One Vanderbilt. These elevators include immersive flashing lights and additional whooshing audio.
Please note that this soundscape experience can be turned off by our Ambassadors upon request. Please inform the Ambassadors standing across from the elevators if you wish to avail this option. Some guests may experience the sensation of their ears popping when traveling on the elevators.
The elevator opens into a hallway filled with bright lighting that changes colors throughout the day and serves as a passageway to the upcoming full-mirrored experience. Please note that from this point on, SUMMIT is a one-way experience and once a guest leaves a floor, they are unable to revisit the previous one.
AIR: Transcendence is a large, 2-story room covered with mirrors. The walls, floor, ceiling, and pillars infinitely reflect one another and everyone within the space.
The far walls are floor-to-ceiling windows, looking out onto the city skyline, which is also reflected in the mirrors. A non-reflective privacy path traces the internal wall and can be followed to exit the space for anyone who does not wish to walk upon a mirrored floor. Two, mirrored, cylindrical “portals” are cut into the ceilings on the right and left of the room, allowing guests to look up into the second floor and vice-versa. A full spectrum lightshow runs from sunset to close every day in all mirrored spaces at SUMMIT.
The Reflect space houses guest-artist Yayoi Kusama’s exhibit, entitled “Clouds.” Silver, metallic, reflective pieces resembling “clouds” rest on the floor in two arrangements in the middle of the room.
The clouds are meant to be observed and should not be touched by guests. The room has white walls with floor-to-ceiling windows on external wall and a white bench on the opposite wall for guest seating.
This bright room contains floor-to-ceiling windows, infinity mirrors, an ambient soundscape, and silver mylar balloons that reflect all movement in the space. A current of air runs throughout the room, keeping the floating balloons moving inside the space.
Guests are encouraged to touch the floating balloons and gently push them through the air. However, we request refrain from punching, kicking or engaging with balloons in any disruptive manner. The balloons do make sounds as they bounce off one another and off guests. A clouded mirror privacy path traces the inner wall of the room for guests who do not wish to walk on the mirrored floor. Time limits may be implemented in this space on busy days at management’s discretion.
Guests can access a family bathroom with a child-sized diaper changing table on this floor in addition to separate restrooms for men and women, before they take the escalator to the next floor. The men’s and women’s bathrooms each have multiple stalls.
The bathrooms on this floor are patterned in blue. The men’s bathroom on this floor has a window facing the skyline, whereas the women’s bathroom has no windows.
Aside from the three elevators used to travel between the ground floor and the observation deck floors, a fourth elevator runs between the upper floors (OB1-OB3). This elevator does not include the immersive experience.
Please note that anyone with strollers or wheelchairs should use this elevator to move between the upper floors, and to the 92nd floor when looking to exit.
This space is the second floor of the earlier AIR: Transcendence room. A wraparound mezzanine balcony looks over the first floor, offering guests a different view and perspective.
This balcony has glass walls with a silver-capped edge for guests to look over. Guests can also look down the two mirrored, cylindrical “portals” to the first floor. A non-reflective privacy path is available along the inner wall of the room for guests who do not wish to walk on the mirrored floor.
This space has white walls, a long white bench, and floor-to-ceiling windows that overlook the city skyline. Two of these windows include all-glass step-out ledges. Guests stepping out on these glass-floored ledges can look 1,070 feet below to Madison Avenue.
Guests may also request a photo of themselves standing on the glass ledges which are taken from cameras that are fixed into the ceiling. Time limits may be implemented in this space on busy days at management’s discretion.
This is another fully-mirrored room with floor-to-ceiling windows along one wall with a bright, floor-to-ceiling LED screen on the opposite wall. The screen displays a moving cloudscape, and guests are not permitted to touch this screen.
Guests who opted into the 3D face scan on the ground floor will see renderings of their faces represented in the clouds on the screen. There is a lot of visual movement in this space, as the skyline, LED screenscape, and guests are all reflected in the mirrors of this room. This space can trigger vertigo for some guests and may be bypassed by continuing through the outer hallway.
To reach the next floor, guests may take the escalator or service elevator. Across from the escalator, guests can also access separate bathrooms for men and women, where there are multiple stalls as well as a child-sized diaper changing station.
The bathrooms on this floor are patterned in dark blue and have windows facing the skyline.
Food and drinks may be purchased at Après by queuing up for service. Several small tables with chairs are arranged beside the cafe for guests to eat, drink, and rest.
There is also a large, smooth, wooden bench that can seat multiple guests. A water-vapor fireplace is nestled in the corner. The lounge has several floor-to-ceiling windows that overlook an outdoor terrace.
The outdoor terrace features multiple planters filled with seasonal alpine flowers and plants. Glass walls allow guests unobstructed views of the city skyline.
There are a few benches where guests can rest, as well as high-top tables. Food and beverage can be purchased from several food carts and an outdoor bar during the warmer seasons. One revolving door and one automatic door are located on either side of the terrace, with the one in Après café allowing entrance to and the other exit from the Terrace. Check-in desk for the add-on Ascent experience is located by the Terrace exit door.
Ascent is an optional, add-on experience. Guests can take this exterior glass elevator up the side of the One Vanderbilt building an additional 120 feet for a breathtaking view of New York City.
Guests can purchase tickets for Ascent at the Welcome Center or at a ticket kiosk located in a hallway next to the exit from the outdoor terrace. Virtual queueing is used during peak times; after signing up onsite, guests receive a text or email notification when it is their turn to ride Ascent.
Housed just beyond the terrace exit is a 3D photo-capture opportunity where cameras take a full body scan of participants and superimpose their portraits onto an image of the AIR: Transcendence space. As the photos are taken, the cameras light up and can emit a high-pitched sound as the photo are taken.
This is an optional, add-on experience.
Several shelves line the OB3 floor hallways, full of merchandise to commemorate guests’ SUMMIT experience. Guests may select items and go to the single register located in the middle of the boutique to make their purchase.
There is also an additional shopping experience on the ground floor that guests will walk through as they exit SUMMIT.
Guests may also access the bathroom on this floor. The bathrooms have multiple stalls, as well as child-sized diaper changing stations.
The bathrooms on this floor are patterned in orange and contain windows facing the skyline.
Several touchscreen kiosks stand parallel to the exit escalator. Guests may scan their photo wristband to select and purchase any photos taken of them throughout their experience.
To descend to the exit elevator of SUMMIT, guests take the escalator down to OB2 and then take the AIR: Rise elevators back down to the first floor of SUMMIT. Like the earlier elevator experience, this elevator is mirrored, and lights and sound accompany the experience unless guests ask that they be turned off.
This hallway serves as a space for guests to line up (starting on the left side of the corridor, next to the farther elevator) to take the final exit elevator.
The exit is located in this publicly-accessible gift shop. This boutique is square-shaped; there are no windows in this well-lit room.
Guests may make any final purchases here before concluding their experience and exiting into Grand Central Station.
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With a focus on vision, sound, touch, smell, and other sensory elements, these maps and visitor guidelines will assist those with a variety of sensory preferences and needs in preparing for their visit and navigating the SUMMIT spaces.
SUMMIT offers a variety of different sensory experiences for guests to explore. Consider your own sensory needs and preferences, and use this guide to help you plan and enjoy your visit!
Please hover over the numbered circles in various sensory experiences identified in the maps below for a description of each experience.
Floor Overview
Floor Overview
UNEXPECTED SENSORY ELEMENTS
More Intense Sensory Routes
Less Intense Sensory Route
Crowding
b1-vision
Sound
Touch
Smells
Floor Overview
SUMMIT Staff
Water Fountain
Accessible Elevator
UNEXPECTED SENSORY ELEMENTS
Given the multi-sensory nature of the SUMMIT experience, it is important to remember that some spaces can have unexpected sensory elements that may act as unforeseen triggers for some guests. We recommend caution for guests with known sensitivity to flashing lights and sound.
Celebration can, in rare instances, be a trigger for guests with epilepsy. We recommend caution for guests with known sensitivity to flashing lights and sound.
Small mirrored corridor and first fully-mirrored space for guests to acclimate to infinity mirrors.
Slow, pulsating lights with corresponding sound-scape lead guests down this darkened hallway.
Bright, reflective fast-moving elevator with “whooshing” sound-scape along with sustained, flashing lights that may affect those with photosensitivities. Some guests may experience pressure in their ears during ascent and descent.
More Intense Sensory Routes
These paths show high intensity routes from a sensory perspective. Guests will encounter crowded spaces and experience highly reflective, interactive, and shifting environments.
Celebration can, in rare instances, be a trigger for guests with epilepsy. We recommend caution for guests with known sensitivity to flashing lights and sound.
Less Intense Sensory Route
These paths show less intense routes without compromising the SUMMIT experience. Guests who prefer more controlled sensory environments have the option to choose calmer paths, bypassing some of the more intense experiences.
Celebration can, in rare instances, be a trigger for guests with epilepsy. We recommend caution for guests with known sensitivity to flashing lights and sound.
Take the path on the left for a shorter path through your first mirrored room at SUMMIT
Ask a SUMMIT Ambassador for a less-stimulating elevator ride without sound or flashing lights.
Crowding
SUMMIT will be using timed-ticketing with all guests, but crowding will shift across spaces and days and is hard to predict. This map highlights spaces that tend to be less crowded.
b1-vision
Celebration can, in rare instances, be a trigger for guests with epilepsy. We recommend caution for guests with known sensitivity to flashing lights and sound.
SUMMIT Staff
Water Fountain
Accessible Elevator
Brightness
Amount of natural or artificial light in the space during the day.
Movement
Physical or digital objects moving in the space.
Reflectivity
Amount of reflective surfaces on floors, walls, and/or ceiling.
Digital Screens
Denotes spaces with many large digital screens.
Sound
SUMMIT One Vanderbilt is an immersive experience, with sound playing a vital role in activating most spaces, starting from the theater near the entrance, all the way through the space.
Celebration can, in rare instances, be a trigger for guests with epilepsy. We recommend caution for guests with known sensitivity to flashing lights and sound.
Vanderbilt Transit Corridor is a high-traffic area filled with the sounds of subways, foot-traffic, and station announcements.
Celebration theater shows video with loud audio. Rumbling of video audio can be heard in Welcome Center.
If guests set off security alarm, they will hear a “beep” and check in with the security desk.
Rise: AIR elevator has “whooshing” sound during ascent that can be turned off.
Touch
Non-Touchable Objects
These are objects in a space that cannot be touched by guests.
Moving Objects
Physical objects that move in space.
Smells
Due to high-traffic, the SUMMIT space will be cleaned regularly. The smell of cleaning products may be detectable to some visitors.
Light scent will be present in welcome center space and may be discernible to some guests sensitive to smells.
Floor Overview
Floor Overview
Smells
Vision
UNEXPECTED SENSORY ELEMENTS
More Intense Sensory Routes
Less Intense Sensory Route
Crowding
Sound
Touch
Floor Overview
SUMMIT Staff
Water Fountain
Accessible Elevator
Seating
Women's Restroom
Men's Restroom
Family Restroom
Privacy Path
Smells
Due to high-traffic, the SUMMIT space will be cleaned regularly. The smell of cleaning products may be detectable to some visitors.
Vision
AIR AT NIGHT: “Beacon Mode” is a full-spectrum light show that appears on the window-side columns from sunset to close every day in all mirrored spaces.
Brightness
Amount of natural or artificial light in the space during the day.
Reflectivity
Amount of reflective surfaces on floors, walls, and/or ceiling.
Windows
Denotes spaces with many large digital screens.
Movement
Physical or digital objects moving in the space.
UNEXPECTED SENSORY ELEMENTS
Given the multi-sensory nature of the SUMMIT experience, it is important to remember that some spaces can have unexpected sensory elements that may act as unforeseen triggers for some guests. We recommend caution for guests with known sensitivity to flashing lights and sound.
Fully-mirrored, 2-story room. Guests will see their reflections, reflections of others, and guests walking around upper level.
Yayoi Kusama exhibit displayed on the ground. Guests are not allowed to touch the exhibit.
Rush of air when you enter this room filled with floating, reflective balloons that guests can touch. Please be gentle in engaging with the balloons (punching or kicking balloons is not allowed).
Bathrooms have textured walls, windows to the outside, and automatic hand dryers attached to each sink faucet. Walls are all one color by floor: OB1: light blue, OB2: dark blue, OB3: bright orange.
More Intense Sensory Routes
These paths show high intensity routes from the a sensory perspective. Guests will encounter crowded spaces and experience highly reflective, interactive, and shifting environments.
Move through a hall of light that changes in color based on time of day and weather.
Step inside a 2-story room with mirrored floors, walls, and ceiling. Wall of windows overlook New York City.
Walk through a mirrored room filled with reflective mylar balloons floating all around.
Less Intense Sensory Route
These paths show less intense routes without compromising the SUMMIT experience. Guests who prefer more controlled sensory environments have the option to choose calmer paths, bypassing some of the more intense experiences.
Guests can take this route to skip this level/experience.
Grey “privacy paths” provide a less-stimulating route through all mirrored rooms.
Crowding
SUMMIT will be using timed-ticketing with all guests, but crowding will shift across spaces and days and is hard to predict. This map highlights spaces that tend to be less crowded.
Tend to be Less Crowded
Spaces are marked that are likely to be less crowded on any given day.
Sound
SUMMIT One Vanderbilt is an immersive experience, with sound playing a vital role in activating most spaces, starting from the theater near the entrance, all the way through the space.
Sound of rushing air when you enter with the sounds of mylar balloons bouncing around the room. Popping of balloons is possible.
Touch
Non-Touchable Objects
These are objects in a space that cannot be touched by guets.
Moving Objects
Physical objects that move in space.
Floor Overview
Floor Overview
Smells
Sound
Unexpected Sensory Elements
More Intense Sensory Route
Less Intense Sensory Route
Crowding
Vision
Touch
Floor Overview
SUMMIT Staff
Water Fountain
Accessible Elevator
Seating
Women's Restroom
Men's Restroom
Family Restroom
Privacy Path
Smells
Due to high-traffic, the SUMMIT space will be cleaned regularly. The smell of cleaning products may be detectable to some visitors.
Sound
SUMMIT One Vanderbilt is an immersive experience, with sound playing a vital role in activating most spaces, starting from the theater near the entrance, all the way through the space.
Unexpected Sensory Elements
Given the multi-sensory nature of the SUMMIT experience, it is important to remember that some spaces can have unexpected sensory elements that may act as unforeseen triggers for some guests. Unity can, in rare instances, be a trigger for guests with vertigo. We recommend caution for guests with known sensitivity to flashing lights and sound.
Bathrooms have textured walls, windows to the outside, and automatic hand dryers attached to each sink faucet. Walls are all one color by floor: OB1: light blue, OB2: dark blue, OB3: bright orange.
More Intense Sensory Route
These paths show high intensity routes from a sensory perspective. Guests will encounter crowded spaces and experience highly reflective, interactive, and shifting environments. Unity can, in rare instances, be a trigger for guests with vertigo. We recommend caution for guests with known sensitivity to flashing lights and sound.
Step out on a windowed skybox with a clear floor looking straight down over 1000 feet to Madison Avenue.
Less Intense Sensory Route
These paths show less intense routes without compromising the SUMMIT experience. Guests who prefer more controlled sensory environments have the option to choose calmer paths, bypassing some of the more intense experiences. Unity can, in rare instances, be a trigger for guests with vertigo.
We recommend caution for guests with known sensitivity to flashing lights and sound.
Guests can take this route to skip this level/experience.
Grey “privacy paths” provide a less-stimulating route through all mirrored rooms.
Crowding
SUMMIT will be using timed-ticketing with all guests, but crowding will shift across spaces and days and is hard to predict. This map highlights spaces that tend to be less crowded.
Tend to be Less Crowded
Spaces are marked that are likely to be less crowded on any given day.
Vision
AIR AT NIGHT: “Beacon Mode” is a full-spectrum light show that appears on the window-side columns from sunset to close every day in all mirrored spaces.
Unity can, in rare instances, be a trigger for guests with vertigo. We recommend caution for guests with known sensitivity to flashing lights and sound.
SUMMIT Staff
Water Fountain
Accessible Elevator
Brightness
Maximum amount of natural or artificial light in the space during the day.
Reflectivity
Amount of reflective surfaces on floor, walls, and/or ceiling.
Windows
Denotes spaces with many large digital screens.
Movement
Physical or digital objects moving in the space.
Digital Screen
Denotes spaces with many large digital screens.
Touch
Non-Touchable Objects
These are objects in a space that cannot be touched by guests.
Floor Overview
Floor Overview
Touch
Vision
Unexpected Sensory Elements
More Intense Sensory Route
Less Intense Sensory Routes
Crowding
Sound
Smells
Floor Overview
SUMMIT Staff
Water Fountain
Accessible Elevator
Seating
Café / Bar / Food Cart
Women's Restroom
Men's Restroom
Touch
Vision
A full-spectrum light show runs from sunset to close every day in all mirrored spaces.
Brightness
Amount of natural or artificial light in the space during the day.
Windows
Denotes spaces with many large digital screens.
Reflectivity
Amount of reflective surfaces on floors, walls, and/or ceiling.
Movement
Physical or digital objects moving in the space.
Unexpected Sensory Elements
Given the multi-sensory nature of the SUMMIT experience, it is important to remember that some spaces can have unexpected sensory elements that may act as unforeseen triggers for some guests. We recommend caution for guests with known sensitivity to flashing lights and sound.
Bathrooms have textured walls, windows to the outside, and automatic hand dryers attached to each sink faucet. Walls are all one color by floor: OB1: light blue, OB2: dark blue, OB3: bright orange.
More Intense Sensory Route
These paths show high intensity routes from a sensory perspective. Guests will encounter crowded spaces and experience highly reflective, interactive, and shifting environments.
Less Intense Sensory Routes
These paths show less intense routes without compromising the SUMMIT experience. Guests who prefer more controlled sensory environments have the option to choose calmer paths, bypassing some of the more intense experiences.
Guests can take this route to skip this level/experience.
Guests have the option to take a short walk outside briefly through the terrace or avoid the cafe and terrace entirely and travel back down the escalators.
Crowding
SUMMIT will be using timed-ticketing with all guests, but crowding will shift across spaces and days and is hard to predict. This map highlights spaces that tend to be less crowded.
Tend to be Less Crowded
Spaces are marked that are likely to be less crowded on any given day.
Sound
SUMMIT One Vanderbilt is an immersive experience, with sound playing a vital role in activating most spaces, starting from the theater near the entrance, all the way through the space.
People eating, talking, and the preparation of serving food and drink throughout the indoor Aprés cafe and outdoor SUMMIT Terrace.
People eating, talking, and the preparation of serving food and drink throughout the indoor Aprés cafe and outdoor SUMMIT Terrace.
Smells
With our café, as well as an outdoor space featuring seasonal plants and foliage, this floor has multiple olfactory touchpoints.
The SUMMIT Terrace features an alpine garden with a variety of plants and flowers.
The SUMMIT Terrace features an alpine garden with a variety of plants and flowers.
Food and drink will be served in the Aprés cafe, the Aprés Bar, and at two stationed food carts on the terrace.
Food and drink will be served in the Aprés cafe, the Aprés Bar, and at two stationed food carts on the terrace.
Food and drink will be served in the Aprés cafe, the Aprés Bar, and at two stationed food carts on the terrace.
Food and drink will be served in the Aprés cafe, the Aprés Bar, and at two stationed food carts on the terrace.
These vignettes capture one artist’s interpretation of how a neurodivergent guest might enjoy three of the SUMMIT spaces.
Each piece showcases a triad of images that encourage guests to engage with and immerse themselves in SUMMIT.
Three possible ways to experience Reflect
Three possible ways to experience Affinity
Three possible ways to experience SUMMIT - Après
Three possible ways to experience Reflect
Three possible ways to experience Affinity
Three possible ways to experience SUMMIT - Après
Ina (she/her) is an autistic illustrator and the creator of @superspectrumgirl in Instagram. Ina lives in the small European country of Switzerland. She creates illustrations and products based all around the topic of the autism spectrum. If she is not drawing, she is probably spending time with her husband, cooking delicious food, or exploring a new place somewhere in the world.
We are dedicated to providing a website that is accessible and navigable for all guests, including those with disabilities.
As part of this commitment, we actively work to assess and increase the accessibility and usability of our website, referencing available standards and guidelines, including the Web Accessibility Initiative as a model, to assist in our efforts.
We aim to incorporate best practices and maintain compliance with the World Wide Web’s Consortium’s Web Content Accessibility Guidelines 2.0 Level AA (WCAG 2.1 AA), including:
Building our website using standard-compliant HTML and CSS
Structuring website content in a logical manner using informative headings and labels, where relevant, which are usable by guests who use assistive technology and/or screen readers
Providing consistent navigation across our website
Ensuring that images have alternative texts and descriptive links
Incorporating play/pause toggle for motion/animations
Please be aware that WCAG 2.1 AA Guidelines are evolving and our efforts to comply with these guidelines are ongoing. While we strive to adhere to the accepted guidelines and standards for accessibility and usability, it is not always possible to do so in all areas of the website at all times.
If you encounter any difficulty in viewing, navigating, or accessing areas of the website or have suggestions about improving the usability or accessibility of our website, www.summitov.com, please contact us.
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Address — | 45 E 42nd St, New York, NY 10017
Entrance located on the Main Concourse of Grand Central Terminal |
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© 2022 SL Green. All rights reserved.
Social Narratives
These social narratives are designed to help guests prepare for SUMMIT. Objective descriptions of each space, as well two social narratives, are provided. One narrative shares the experience of a sensory-seeking guest, while the other presents the experience of a guest who prefers less sensory stimulation.
These parallel social narratives follow two autistic guests through SUMMIT.
Meet Kam
Kam is sensory-seeker who is captivated by the high-sensory nature of many of the SUMMIT spaces. He loves tapping into his visual, auditory, and tactile senses, as well as seeking new ways to explore balance and spatial awareness.
Be that as it may, Kam is also sensitive to tastes and smells and can have a hard time recognizing when he is feeling overwhelmed, nervous, or excited. As such, Kam has chosen to visit SUMMIT by himself. This way, he can focus more on his own experience and reactions. He knows that attractions like SUMMIT often have lines, so he brings a fidget toy with him to use whenever he feels antsy.
Read how Kam navigates the sensorily stimulating spaces of SUMMIT One Vanderbilt.
Meet Mariah
Mariah is more sensitive to sensory stimulation. She plans her visit, ensuring that she can minimize high-sensory input while still enjoying the space. She would define herself as “sensory-avoidant,” meaning that she is usually very sensitive to sensory stimulation. She typically does not enjoy intense visual, auditory, and tactile sensory input, and she often feels off-balance and finds herself bumping into walls, tables, and chairs.
Be that as it may, she loves tapping into her senses of taste and smell and is particularly mindful of her emotions as she goes through her days. She knows what she needs to help her handle complex environments. She usually carries blue light glasses, sunglasses, and several sets of earplugs wherever she goes.
Read how Mariah navigates the sensorily stimulating spaces of SUMMIT.